Kogh Ayon
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Posted - 2011.08.23 11:54:00 -
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Lots people here keep talking about "How to make it easier to catch a care-bear and have a 10 beat 1 fight", let's just ignore them and consider some real "small scale combats":
1. Easy to rebase Groups running regular small fleets should find it pretty straightforward to move their base of operations. ---------------------------------------------------- The mother ships should be originally designed for this sort of things, not counter titan DPS. The clone vat bay, currently is broken, simply because the clone can only be upgraded in a station. This useless feature that only griefs people with bad memory with no contribution to the game should be removed, the system should automatically charge and upgrade the clone.
2.Objectives and incentives Smaller fleets moving through enemy space should always have something to do, and doing that something should make them feel like they've achieved something worthwhile even if they didn't get any actual fights. ----------------------------------------------- They should be able to destroy something which match the fleet's size. If they can be rewarded with isk, that's will be better. Loots are difficult to carry, it's might be good to drop loots but the size ought to be small.
The destroyable object should be: 1. The object should be dangerous to ops ships: does good dps, web, neut, ecm. 2. Easy to recover(several hours) or cheap to replace 3. Create value(minerals, bonus) to the defenders 4. Drop value(isk/items) to the destroyers
Brainstorm: bot mining post, rat bounty booster.
3.Interfere with larger ops Smaller fleets should have some avenue via which they can have some impact on larger fleets, without just getting killed. ------------------------------------------------------- This may need to change the other aspect of the game mechanism. such as reduce the effectiveness of logistics.
Reward local knowledge Doing research on and scouting of the area you're running fleets in, and getting a feel for the layout and the local quirks, should give you a small but noticeable advantage over other fleets without this knowledge. ------------------------------------- Drop some large obstructive objects(drone structure/station ruin are good examples) to the place there the combat may occur: belt, planet, even station
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